After watching the awesome 1981 film Heavy Metal again and introducing it to my 15yr old son (who thankfully thought it was as cool as I do!), I was inspired to represent the evil Loc-Nar. :P Maya, Redshift, several World Machine terrains, a few greebles from Kitbash3D, some textures from Megascans and then I did the unusual thing (for me) of some hardsurface modeling. I blocked out a ship and some helmets/gear in ZBrush then modeled them in Maya. I’m very far from a good modeler of such things, but was fun to use the new(ish) Modeling/UV Toolkits which have really simplified things! Lastly I experimented a bunch with different tools/plugins for grading… Aurora, Topaz, Magic Bullet and also tried out Optical Flares. All cool in their own ways… In the end it is mostly Photoshop, lots of AOV (Redshift render pass) tweaking with a mix of Camera RAW and Aurora. Hope some of you guys dig it... was a fun way to enter the new year. Don’t touch the Loc-Nar... bad things happen!