On June 25th, I turned in my final project and was officially graduated from the Epic Games Unreal Fellowship. Five weeks of intense Unreal immersion with 100 industry professionals from literally all over the world. It was an experience that I will remember vividly for a long time and, while intense, it was awesome. After 20+ years of using Maya, it was amazing to finally be in a real-time environment. Not that it replaces Maya, since you still need to do so many things outside of Unreal but… it is really liberating to not have to wait for renders. You sacrifice a few things but… it is so worth it. At the outset of the Unreal Fellowship we were given a prompt, ‘conflict’, and given a week to come up with an idea, storyboards and then an animatic for a one to three minute short film… which we would make over the course of a month using software we’d never used before. 100 artists, 100 stories, 100 shorts. This was a little stressful but also pretty exciting! Ultimately, I came up with something more ambitious than time would allow and what I completed does not yet reveal the story but… there is one. :) Anyhow... five weeks ago I had never used Unreal. I now know a tiny bit of Unreal. 🖤